From the day of the games like Pitfall at Atara 2600, each published console has a kind of new features – a giant jump in graphic strength, analog sticks, haptic controllers and so on.
With these features, there are games that make full use of them.
The Super Mario 64 was not the first game to use an analog stick, but it announced to the world that the analog wands were here and gave Nintendo 64 a solid place in the history of video games.
Sonic the Jež showed us that Sega could go for a few years-Rama side by side with a donkey of 800 pounds in the room, Nintendo.
Let’s dive back to generations of console we grew up with to see the games that defined them, whether by pushing hardware, switching to the genre, or just impossible to put off. This is a hard -working list, but they are among games that we still can’t shake all these years later.
PlayStation – Final Fantasy VII (1997)
We are in the middle of the trilogy that Remakes this classic game In Ultra-Visok loyalty.
However, when in 1997 it was published on PlayStation, it was a huge moment. Square – Before it was Square Enix – was the main part of Nintendo Systems, providing classical games for Nintendo, Game Boy and Super Nintendo.
Simply release on PlayStation was a significant shift for players in knowledge. But it was also a showcase for what we could start expecting from games on optical drives systems.
Limited by small cartridges at the upcoming Nintendo 64, Square made the decision to move to PlayStation, which gave him space to create a much more expansive game, along with CGI-Anaimated cut scenes.
The games suddenly felt bigger and more cinema – something that would make another significant jump with Metal Gear a year later.
Dreamcast – Shenmue (2000)
These days, Shenmue is primarily a source of ancient memory – do you know where to find sailors?
But at that time it felt like something brand new. It was a game of the proto-opened world. The research places were relatively small, but they were full of jams with details and surprises, as well as an abundance of things to do and jump.
As Ryo Hazuki, you had to learn martial arts such as Kung Fu and Karate, take care of responsibilities and help your friends in the city, and as long as you try to solve the mystery of who killed your father and why.
The whole world worked on a daily schedule, and you couldn’t just talk to a trade in the middle of the night.
After setting all this complexity in a detailed 3D environment for her time, she felt like the beginning of something.
Nintendo Gamecube – Super Smash Bros. Melee (2001)
The Super Smash Bros. series She made her debut on Nintendo 64, but the next entry, Super Smash Bros. Melee for Gamecube, he perfected the formula.
He did so so well that he still outweighs subsequent entries, such as Brawl and Ultimate, and remains the main in combat tournaments in the game thanks to his sharp, precise playing and well -balanced variety of characters.
It was also a deviation from the use of four Gamecube controllers, which makes him a favorite party; Smash Bros. It was a real Mario party, if you ask us.
Xbox – Split Cell (2002)
The original Xbox was a graphic power plant at the time of publication.
Halo and Halo 2 are undoubtedly the most popular games that hit the system, but the Ubisoft series Split Cell defines part of the console library.
Split Cell dares to ask the question: What if the only colors used in the Green and Black game? Like Fisher, you are in the shadow from the first moments of the game, and those shadows are often your only friend. Staying in the darkness is the only way to survive.
It all succeeded because the game had absolutely starry lighting. The green light on Fisher’s back always informs you where you were, but you were constantly changing the lighting of your surroundings, fired bulbs, or forced them to blink to blind and distract their enemies. It seemed like an early window of something that Xbox could do what other systems just couldn’t.
Two XBOX extensions, Pandora tomorrow and the theory of chaos, quickly followed, visually raising Ante, while introducing ventilation spies against Mercs an asymmetrical way for multiple players; However, the original was the most important game.
PlayStation 2 – Grand Theft Auto: San Andreas (2004)
The Grand Theft Auto Series began as a two -dimensional above -ground game, evolved into 3D experience with GTA3, and then progressed to a new level of visual fidelity and expansive size of the world with GTA 4.
San Andreas, published on PlayStation 2, is our choice to extract in the series. It was the seed of everything that would follow.
They had three large cities for research and creating a problem, an unforgettable protagonist in CJ and a killer soundtrack thanks to radio stations filled with classic rock and a period of suitable rap and hip-hop west coast.
It was the first game where you could change your character’s clothes in any look you wanted. It is also the first game where you could change your body through exercises and nutrition, though there are hints that it could be present and in Upcoming GTA 6.
WII – WII Sports (2006)
She never made a video game company as a strong decision as Nintendo decided to include WII Sports with the original WII when she was released in 2006.
Without the help of an unforgettable mascot like Mario, the launch of the console could fall on the way as a curiosity. Instead, it encouraged a gold rush for the control of the movement everywhere, and Microsoft and Sony quarrel to repeat Nintendo’s success, but he never approached it.
Suddenly Wii Sports was in every household and he defined exactly what Wii could do.
For a while we were all boxing, playing golf, rolling the turkeys and giving eagles in various Wii Sports events. Very few games define their systems as perfectly and simply as Wii Sports did for Wii.
Xbox 360 – The Elder Scrolls V: Oblivion (2006)
It was time, long ago, when Bethesda managed to release more than one game by decade, when the new game Elder Scrolls was not an event “once in life”.
Morrowind, Oblivion and Skyrim were released within nine years. Morrowind is the favorite of the old school fans, and Skyrim sent the popularity of the series to Stratosphere-Ali Oblivion was one of the first true “Next-GG” on the Xbox 360, a system that was to explode in popularity.
He now feels primitive, with his hectic metropolis that resembles the cities of ghosts, but at that time it was an absolute stunning of the game with an expansive open world, and Xbox 360 made an unpopular system.
Edited Sebastian Sinclair
Gg Bulletin
Get the latest news about web3 games, hear directly from playing studios and influencers that cover space and receive power from our partners.